The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. This rare magic wood is as hard as normal wood but very light. Adamantine has 40 hit points per inch of thickness and hardness 20. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. An arrow could be made of adamantine, but a quarterstaff could not. Items without metal parts cannot be made from adamantine. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Adamantine is so costly that weapons and armor made from it are always of masterwork quality the masterwork cost is included in the prices given below. Armor made from adamantine grants its wearer damage reduction of 1/- if it’s light armor, 2/- if it’s medium armor, and 3/- if it’s heavy armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. This ultrahard metal adds to the quality of a weapon or suit of armor. Characters may choose to carry several different types of weapons, depending upon the campaign and types of creatures they most commonly encounter.Īdamantine Cost Modifiers Type of Adamantine Item Others are vulnerable to weapons of a particular material. Some are resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. Some creatures have damage reduction based on their creature type or core concept. However, you can build a double weapon with each head made of a different special material.Įach of the special materials described below has a definite game effect. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. In addition to magic items created with spells, some substances have innate special properties.
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